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Posts Tagged ‘reviews’

First review at Unknown Gamer!

February 8, 2011 1 comment

Huzzah, my first review for Unknown Gamer has been published! Check it out, it’s a review of Golden Sun: Dark Dawn.

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Review: Magna Carta 2 (Xbox 360)

November 25, 2010 2 comments

Magna Carta 2 is pretty. Very pretty. If you doubt its inherent prettiness, then you should look at the back of the box, where one of the bullet points encouraging you to buy the game is devoted entirely to how pretty it is. The character designs range from the awe-inspiring to the utterly-ridiculous, and androgyny rules throughout. Main character Juno wears a form-fitting armour tanktop and a sword that folds away for easy storage in most overhead lockers. Zephie, the female lead, shows off a classy dress whose fabrics look far too expensive to withstand any kind of frontline combat, betraying the fact that she is (in fact) royalty. It’s really quite par for the course when it comes to eastern RPGs, which sums up Magna Carta 2 on a whole quite nicely.

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Review: Phantasy Star Portable 2 (PSP)

October 20, 2010 1 comment

It’s always interesting to chart the evolution of a series, watching how each sequel or spinoff builds on what was made before, hopefully improving the existing formula or taking the series in a whole new direction. Phantasy Star Universe was the latter of this, taking Phantasy Star Online’s modest success and creating a whole new world and game system for it. After two expansions and one portable version, Phantasy Star Portable 2 for the PSP feels like the final draft of the Universe formula.

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Review: Dead Rising 2 (Xbox 360)

October 4, 2010 Leave a comment

Dead Rising 2 is set in the not-Las-Vegas setting of Fortune City, Nevada. The main character is Chuck Greene, an ex-motorcross star who is now taking part in the gruesome game show “Terror Is Reality” (think Gladiators, but with zombie killing and no sense of shame) so he can earn enough money to pay for “Zombrex”, the medicine keeping his infected daughter from turning undead. After he collects his winnings from one show, a bomb goes off and soon the streets of Fortune City are flooded with TIR’s zombie supply. What’s more, there’s a reporter claiming that Chuck was the one who set the bomb. There’s seventy-two hours before the military gets sent in to clean up the zombie horde, so Chuck has that long to get to the bottom of the conspiracy while rescuing survivors and finding enough Zombrex to keep his girl from turning.

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Review: NIER (X360)

July 3, 2010 1 comment

I was sold NIER on the promise of a war-torn father striding across a blasted post-apocalyptic wasteland on a relentless quest to save his only daughter from the terminal arcane illness that had befallen here, striking down any enemies in my path. Three hours after first popping in the disc, I’ve found a missing dog for a man, I’ve gone shopping for a villager, I’ve been taught how to be a farmer and I’m currently engaged in a compulsory fishing mini-game. The experience is rather less visceral than the blurb on the back of the box suggests.

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Review: Shin Megami Tensei: Digital Devil Saga

June 28, 2010 Leave a comment

I’m a big fan of the MegaTen (known as Shin Megami Tensei in the west) series for a very good reason: every game is unique. When the world was making linear high fantasy, MegaTen was trailblazing with tales of post-apocolyptic urban fantasy and some amazing open-ended gameplay. Furthermore, the MegaTen games have a dark atmosphere to them unlike any other series: a perfect example of this can be seen in Digital Devil Saga for the PS2. Originally called “Digital Devil Saga: Avatar Tuner“, this is the first game of a duology released after the success of Shin Megami Tensei: Lucifer’s Call but before the mega-success of Persona 3. It’s dark, it’s gothic and it’s fantastic.

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