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Posts Tagged ‘dragon age’

Dragon My Feet Back To Ferelden

February 22, 2011 Leave a comment

I was really excited for the first Dragon Age game. High fantasy is one of my favourite genres and I was looking forward to a return to classic swords-and-sorcery fantasy. While the game had a lot of high points, I was ultimately frustrated beyond belief by the unbalanced power curve that placed magic far above everything else, the incompetent AI of my party members and the exhausting pacing of some of the quests. That said, I have been told that the PC version is superior and the game was highly acclaimed for a lot of good reasons. I chalked it up to a personal misfortune, a game that was a misfire for me but ultimately a success otherwise. So it was with caution that I approached Dragon Age 2, a game that takes the lore of Ferelden and incorporates many of the gameplay elements from Mass Effect 2, a game that I absolutely loved. The demo for the Xbox 360 version was released today (at a heifty 1.98Gb) and I got stuck in to see just what kind of game lay ahead.

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Seven Video Games That Let You Play As Kickass Canines

January 27, 2011 3 comments

The saying goes that dogs are a man’s best friend. Certain video games have decided that dogs should be a gamer’s best friend too, giving your characters a lovable pooch to aid you in your quest to destroy the Evil Whatever on Mount Doomydoom.

Final Fantasy VIII even let you shoot a dog out of a cannon.

But some games go that extra mile by actually allowing you to play as the dog itself. Today, we honour those playable canines and demonstrate just why the video game world needs more magical dogs with superpowers.

(I’m going to lay down some ground rules for this: each entry has to be all-canine. None of this “was actually something else but was cursed into a dog form” or werewolf crap. Furthermore, the canine must have full Player Character rights- being directly controllable at the very least- even if it’s just for a short time.)

Also, be warned that there are spoilers below.

With that said, let’s get into the list!

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The Straight Line

January 24, 2011 7 comments

Linearity has become a curse word in the videogames industry over the past five years. Fewer words these days can sink a game’s reputation faster. Take the controversial Final Fantasy XIII: surrounded by malicious Internet mutterings of, “It’s just one straight line”, its reputation was damaged before its release and the stigma of linearity still surrounds it today. Strike up a conversation with a critic of Final Fantasy XIII and the first thing that will be brought up- I guarantee you this- is the linearity. Try it at home, you can make good money.

But are things as different as people think? I went back to Final Fantasy VII– that most treasured of titles- to find out. Upon leaving Midgar, I was instructed to go directly to the nearby town of Kalm. No detours. I decided to defy this order and see how much of this new frontier I could explore. Not much. There was a giant land snake that killed me if I went too far in one direction, and a Chocobo Stable that I couldn’t use. In-between all of that was not a land of unexplored wonder, but a big green blob of grassland filled with unusually-organised groups of monsters that wanted to hurt me. The game refused to allow me to advance, despite teasing me with a brave new world. I was, in fact, on a straight line.

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The Clothes That Make The Man

July 13, 2010 1 comment

I’ve found myself in a very strange position regarding Realtime Worlds’ latest MMO, APB: All Points Bulletin. The game has been receiving very average marks from reviewers: though the level of customisation available to you- from your avatar’s appearance to your car radio’s playlist- has been universally praised, heavy criticism has been placed on… well, pretty much every other part of the game system. As Rob Fahey put in his review on Eurogamer:

It’s a game about shooting and driving. Unfortunate, then, that so little attention has been paid to the crucial task of making the shooting and driving entertaining. Instead, this is a game whose combat bears all the finesse and refinement of the early 3D GTA titles, and whose driving, although greatly improved since earlier betas, remains a reasonable facsimile of attempting to sail a bathtub down a canal.

Now APB has vowed to fix these issues in upcoming patches, but at the moment the gameplay is less than desirable. Yet I’m still tempted to shell out the money to buy APB. Why would I want to do that? The game’s main strength: customisation. I absolutely adore avatar customisation.

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