Posts Tagged ‘atlus’

Kill things and wear their skin as a hat.

March 2, 2011 Leave a comment

After I finished reviewing Lord of Arcana, I found myself wanting to go back to Monster Hunter Freedom Unite for some reason. Of course, it had been so long since I last played, I had forgotten all the controls. Sadly, Monster Hunter is not the most intuitive game to play so I went back to basics with a new character. It’s a good thing that the tutorial system of Freedom Unite is so in-depth. I was back hunting beasties in no time. I even downloaded a Monster Hunter theme for my PSP, and it makes me so happy every time I turn it on.

The difficulty curve is still as steep as ever. One of the annoyances of Freedom Unite is that the regular enemies show up even when a boss monster is present, forcing you to deal with them while you’re attempting to focus on your mark. Of particular annoyance are the wasp enemies that love nothing more than to sneak up and sting you for minimal damage, possibly paralysing you. There’s nothing more frustrating than losing because you were gang-rushed by four enemies at once. Still, the deep gameplay and focus on player skill keeps me coming back for more. Having only just unlocked the three-star ranked missions, I have a long way to go. By the way, it’s on the PSN store for a mere £8: that’s an incredible bargain for a game with so much content.

In other news, Atlus have announced that Catherine will indeed be getting a US release. Which means that, thanks to the PS3’s region-free system, I’ll get a chance to play it even if it never comes out in Europe. The new trailer is really slick, and made me chuckle with the warning that it “may contain some material unsuitable for children”. Really? May contain some? My money is on a PEGI 15 rating, though I wouldn’t be surprised if it got slapped with an 18 rating. Between Catherine and Tales of Graces f, I’m going to be an extremely happy gamer this summer.

I’m also thinking of revamping this blog, giving it a new name and shiny new appearance. I’m a bit stumped for names though. Still, if you do arrive and everything is different, don’t say I didn’t warn you.


My Shiny New PSP

July 18, 2010 2 comments

A PSP has always fallen under the very definition of a “luxury item” for me. I am an incredibly passionate portable gamer, but I was always happy with my trusty Nintendo DS. There weren’t that many games I wanted for the PSP, and it always seemed too expensive. Over time, the number of good games increased and the price decreased, to the point where- a few days ago- I finally took the plunge and bought myself one. A piano-black, pre-owned 3000-model with only a few scratches on it. And it’s mine, it’s all mine.

I managed to cut a deal with the seller which also netted me three games, and I borrowed a fourth from a friend. Since then I’ve been having lots of fun playing around with the PSP, setting up the themes and wallpapers, downloading demos and generally seeing what my new toy has to offer. The Playstation Store is impressive for its sheer breadth of on-demand content; on-demand shops are the most evil thing for directly appealing to the impulse buy instinct. I love being able to download and play old Playstation games on it, as some of the old ones really stand up well. My first purchase (and an immediate purchase at that) was the underrated classic Vagrant Story, which I intend to review properly at some future date. I was incredibly tempted by Final Fantasy VIII, but was put off by the download size: 1800MB. Considering Disgaea 2: Dark Hero Days (a PSP port of a PS2 game) is a mere 500MB, this was quite a big chunk of my 4GB memory card. I do find it interesting how a copy of Final Fantasy VIII for the Playstation- either new or preowned- goes for at least £30 in most shops, but on the Playstation Store it is a mere £6. (And it’s not the rarity factor, as the Playstation Final Fantasy games are still getting published today.)

Having played at least an hour of each game, I present my first impressions of them:

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Review: Shin Megami Tensei: Digital Devil Saga

June 28, 2010 Leave a comment

I’m a big fan of the MegaTen (known as Shin Megami Tensei in the west) series for a very good reason: every game is unique. When the world was making linear high fantasy, MegaTen was trailblazing with tales of post-apocolyptic urban fantasy and some amazing open-ended gameplay. Furthermore, the MegaTen games have a dark atmosphere to them unlike any other series: a perfect example of this can be seen in Digital Devil Saga for the PS2. Originally called “Digital Devil Saga: Avatar Tuner“, this is the first game of a duology released after the success of Shin Megami Tensei: Lucifer’s Call but before the mega-success of Persona 3. It’s dark, it’s gothic and it’s fantastic.

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